//
//  tile.hpp
//  RPG
//
//  Created by Matt Bailey on 03/01/2014.
//  Copyright (c) 2014 Matt Bailey. All rights reserved.
//

#pragma once

#include "glm/glm.hpp"

#include <iostream>
#include <string>
#include <sstream>

#include "core.hpp"

using namespace std;

class Tile {
    
    string name;
    float speed;
    bool aqua;
    
    void create(string fileName);   // Game Object Class??
    
public:
    Tile() {}
    Tile(string fileName) { create(fileName); }
    
    string getName() { return name; }
    float getSpeed() { return speed; }
    bool getAqua() { return aqua; }
};
